
A host body may not have been dead for longer than 1 day for this ability to function, and even successfully inhabited bodies decay to uselessness in 7 days (unless this time is extended via gentle repose).
3.5 INTELLIGENT DEVOUR WIKI FULL
The intellect devourer has full access to all of the host’s defensive and offensive abilities save for spellcasting and spell-like abilities (although the intellect devourer can still use its own spell-like abilities). If the victim is slain (or already dead), the intellect devourer usurps control of the body and may use it as its own, as if it controlled the target via a dominate monster spell. This is a coup de grace attempt that inflicts 8d4+3d6+8 points of damage. Languages Undercommon (cannot speak) telepathy 100 ft.Īs a full-round action that provokes an attack of opportunity, an intellect devourer can reduce its size, crawl into the mouth of a helpless or dead creature, and burrow into the victim’s skull to devour its brain. Skills Bluff +19, Disguise +11, Knowledge (local) +14, Perception +19, Sense Motive +8, Stealth +29, Use Magic Device +11 Racial Modifiers +8 Bluff, +8 Perception, +8 Stealth trip)įeats Improved Initiative, Iron Will, Toughness, Weapon Finesse Special Attacks body thief, sneak attack +3d6Īt will- confusion(DC 17, single target only), daze monster(DC 15, no HD limit), inflict serious wounds (DC 16), invisibility, reduce size (as reduce person but self only)ģ/day- cure moderate wounds, globe of invulnerability Weaknesses vulnerability to protection from evil Init +10 Senses blindsight 60 ft., detect magic Perception +19ĪC 22, touch 17, flat-footed 16 (+6 Dex, +5 natural, +1 size)ĭR 10/adamantine and magic Immune fire, mind-affecting effects Resist cold 20, electricity 20, sonic 20 SR 23 Vulnerable to Protection from Evil (Ex)ĭevoid of a head, or any features at all save for four short, clawed legs, this creature’s body looks like a large, glistening brain.
